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Tuesday, November 4, 2008

Portable Nero 8 Ultra Edition 8.2.8.0

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Portable Nero 8 Ultra Edition 8.2.8.0
INFO:
Nero 8, the newest version of the world’s best-selling multimedia suite, brings the digital world to your PC. Now it’s easy to organize and manage all your multimedia files, as well as create and edit new digital content. Nero’s sleek design and user-friendly tools make completing projects fun and enjoyable.
*Direct access to all features from the project launcher
*High Definition format support
*Xbox 360™ and PlayStation® 3 streaming features
*Blu-ray Disc and HD DVD burning support
*SecurDisc data protection support
*Copy a disc with just one click
*Graphics optimized for Windows Vista™
*Continual free updates
CRACKING INFO:
HOW TO REMOVE THE ACTIVATION NAG SCREEN
This is how to remove this Error
To removed Patent Activation Fail go to check updates and under license delete the demo serial then restart your pc, added some Plugin serials while you are there
Just go into Start- Program - Nero 8 - Nero Toolkit and click on Nero ControlCentre go into licence and then enter the keys but remember to delete the Demo key that has expired
Download here

Tuesday, October 14, 2008

Flashdisk Guard

FDGUARD 10-02-2007 by mr. orche! This program monitors flash and change the name of the file EXE, SCR, and COM into EX_, SC_ and CO_ when flash is installed to a USB connector. The program is deliberately made with the view that very small, More info: Comment.txt and Readme.txtRebuild by: LucuBRB Changes log: - Added *. vbs extension - Added extension *. Inf - Added extension *. BAT - Added function unhide all file [s] / folder [s] at flash - Added Startup load when windows Send ur comment 2 me ... Salam made jagoan_virus, pedhet, Yoseph s. FRANKY, esrpn, das [UAD lecturer?], cah2 smunsakra graduates 98, cah2 njetu kabeh, konco2 tempurjo, echo staff [especially for lirva], non-VM echo oriented members, the_average_coder ... NB: Source code for this FDGuard can be modified and adapted to the needs, as long as the original name of the author is not removed / changed.

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Saturday, August 30, 2008

Acdsee v10

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ACDSee is a great picture viewer, graphic converter and digital image management tool. With ACDSee you can find, organize, and preview images and media files on your computer, and efficiently acquire images from digital cameras, scanners and other devices.

ACDSee's image viewer and media player generates high-quality displays of your images and media files. You can run slide shows, play embedded audio and display images any of the over 50 supported image and multimedia file formats. This software also includes a wide variety of image editing tools you can use to create and edit your digital images.

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Thursday, August 21, 2008

Portable Foxit Reader

icon foxit readerFoxit Reader is a free PDF document viewer, with incredible small size (only 741 Kb download size), breezing-fast launch speed and rich feature set. Foxit Reader supports Windows Me/2000/XP/2003/Vista. Its core function is compatible with PDF Standard 1.7.
In the past, you've had to download a huge PDF reader from another software company, go through a lengthy installation process and wait for an annoying splash window to disappear just to open a PDF document.
Now with Foxit Reader, you don't have to endure such pain any more. The following is a list of compelling advantages of Foxit Reader:
  • Incredibly small: The download size of Foxit Reader is only 741 Kb which is a fraction of Acrobat Reader 20 M size.
  • Breezing-fast: When you run Foxit Reader, it launches instantly without any delay. You are not forced to view an annoying splash window displaying company logo, author names, etc.
  • Annotation tool: Have you ever wished to annotate (or comment on) a PDF document when you are reading it? Foxit Reader allows you to draw graphics, highlight text, type text and make notes on a PDF document and then print out or save the annotated document.
  • Text converter: You may convert the whole PDF document into a simple text file.
  • High security and privacy: Foxit Reader highly respects the security and privacy of users and will never connect to the Internet without users' permission. While other PDF readers often silently connect to the Internet in the background. Foxit PDF Reader does not contain any spyware.
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Internet Lock 5.2

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Internet Lock description
An access control and password protection software for your Internet and intranet connections

Password protect Internet Explorer? Password Protect Firefox? Password Protect Netscape? Password Protect Outlook? Password protect any internet connection. You can use Internet Lock to password protect the internet access. You also can use Internet Lock to deny access to any TCP port, or prevent any program from accessing internet.Internet Lock is an access control and password protection software for your Internet and intranet connections, it can deny or password protect any program to access the Internet/intranet on any TCP/IP port. Internet Lock works with the "RULES" mode:you can add one or more rules to the software to control its works. A rule normally has such format: [Allow/Deny/Password Protect] [Program] on [Port].

Internet Lock allows users to fully control the access to the internet for each program and each port, it also supports schedule feature.
For example: the most use rule [Password Protect] [Any Program] on Port [80] will password protect all the web browsers included Internet Explorer, Firefox, Netscape, MyIE2 etc. This is because that all the web browsers will use port 80 to access internet.

Internet Lock provides the way to protect port range, you can use the new rule format "[Allow/Deny/Password Protect] [Program] on [Start Port] to [End Port]" to let the rule to protect all the ports in the range of the start port and end port.

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Lock folder 5.9

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Folder Lock is a fast file-security program that can password-protect, lock, hide and encrypt any number of files, folders, drives, pictures and documents in seconds.

How to use Folder Lock 5.9.0:
Protected files are hidden, undeletable, inaccessible and highly secure. It hides files from kids, friends and co-workers, safeguards them from viruses, trojans, worms and spyware, and even protects them from networked PCs, cable users and hackers. Files can also be protected on USB Flash Drives, Memory Sticks, CD-RW, floppies and notebooks. Protection works even if files are taken from one PC to another on a removable disk, without the need to install any software. It locks files in Windows, DOS and even Safe Modes. Additional Options include Stealth Mode, Hacker Attempt Monitoring, Shred files, AutoLock, Auto Shutdown PC, Lock your PC, Erase PC tracks, 256-bit Blowfish Encryption and Context Menu in Explorer. It is Windows Vista/2003/XP/2000/NT/Me/98/98S compatible and works on all kinds of disk types like FAT16, FAT32, NTFS. Folder Lock is the most downloaded file-security program in the market today.
Download Folder Lock 5.9.0 full: download di sini


 

Saturday, August 16, 2008

Pdf Pro

Available now: PDF-Pro 2.7 - Batch PDF Converter
 
ePapyrus Inc. is pleased to announce the release of PDF-Pro 2.7. It is equipped with new innovative Batch Console which allows users to convert multiple documents to PDF format with simple drag & drop operation. This release has several new features including Batch Converter, Merge and Splitter, Batch Encryptor, Bookmarks and Hyperlinks.
Create multiple PDF files by simple drag & drop with PDF-Pro.
ePapyrus PDF-Pro is an affordable and reliable tool for creating and securing high quality PDF files from virtually any documents.




Wednesday, August 13, 2008

TuneUp Utilities 2008


TuneUp Utilities 2008

  • Solve problems
  • Increase performance
  • Free up disk space
  • Customize Windows

Professional assistance for your Windows PC

Improve your system's performance, thoroughly clean up your hard drives, solve your PC problems with a few clicks, and customize windows to your personal requirements. All in one program, simple and intuitive - TuneUp Utilities 2008.

10 fundamental reasons for using TuneUp Utilities 2008


  • Powerful hard drive defragmentation
  • Optimum start-up, Internet, and Windows acceleration
  • Quick and extensive clean-up for hard drives
  • Effective elimination of junk data
  • Fully-automatic clean-up and improvement of your PC
  • Extensive clean-up of the registry
  • Effective help in solving standard Windows problems
  • Secure data recovery and data elimination
  • Simple custom Windows configuration
  • Individual Windows styling
Password : rey
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Winrar

icon winrar

WinRAR (a.k.a. RAR) is a shareware file archiver and data compression utility developed by Eugene Roshal. It is one of the few applications that is able to create RAR archives natively, as the encoding method is held to be proprietary.
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Portable Mirc

icon mirc

mIRC is an Internet Relay Chat (IRC) client for Microsoft Windows, created in 1995 and developed by Khaled Mardam-Bey. Although it is a fully functional chat utility, its integrated scripting language makes it extensible and versatile.

History

Khaled Mardam-Bey decided to create mIRC because he found the first IRC client for Windows, WinIRC, lacked some basic IRC features. Then he continued developing it due to the challenge and the fact that people appreciated his work. The subsequent popularity allowed him to make a living out of mIRC. It costs $20 to register it after the 30-day evaluation period, though no functions are disabled if mIRC is run for longer than 30 days unregistered; a nag screen merely delays the start of the program.
In 2008, mIRC started offering an option where users can register mIRC for free via TrialPay, a business solution that offers free registration of software if users make purchases at online retailers or sign up for trial periods of other services.
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Tuesday, July 8, 2008

Emfire Earth Cheat

Empire Earth Cheat List
To get the following codes to work, press ENTER during gameplay, enter the cheat at the prompt, then press ENTER again. These codes only work on Random Map mode:
  • 1,000 More Food: boston food sucks
  • 1,000 More Gold: atm
  • 1,000 More Iron: creatine
  • 1,000 More Rock: rock&roll
  • 1,000 More Wood: you said wood
  • 100,000 of All Resources: all your base are belong to us
  • Building of All Structures Completed: coffee train
  • Display All Cheat Codes: display cheat
  • Full map: asus drivers
  • Full Map and All Resources: my name is methos
  • Instant Building and Research: brainstorm
  • Lose the Game: ahhhcool
  • No Food: slimfast
  • No Gold: boston rent
  • No Iron: girlyman
  • No Resources: the big dig
  • No Rock: mine your own business
  • No Wood: uh, smoke?
  • Planes Refueled in Mid-air: friendly skies
  • Remove Objects from Map: headshot
  • Restore Energy to Character: i have the power
  • Unknown Effect: bam
  • Upgrade to lvl.10 for All Units: the quotable patella
  • View Fish and Animals: Columbus
  • Win the Game: somebody set up us the bomb
Empire Earth Cheats (Alternate)
Unverified

Unlock a full map with all resources ... my name is methos
Unlock 100,000 of all resources ... all your base are belong to us
Unlock 1000 more gold ... atm
Unlock 1000 more wood ... you said wood
Unlock 1000 more rock ... rock&roll
Unlock 1000 more iron ... creatine
Unlock 1000 more food ... boston food sucks
Unlock Full map ... asus drivers
View all codes ... display cheat
Win game ... somebody set up us the bomb
Lose game ... ahhhcool
No resources ... the big dig
No gold ... boston rent
No wood ... uh, smoke?
No food ... slimfast
No iron ... girlyman
No rock ... mine your own business
Remove the objects from map ... headshot
Reveal an entire map and remove fog of war ... bam
View fish and animals ... columbus
Restore energy to /Hero/Mana user ... i have the power
Instant building and research ... brainstorm
Building of all structures completed1 ... coffee train
Free upgrade to lvl.10 for all units ... the quotable patella
Refuel your planes in mid-air ... friendly skies


Empire Earth

Empire Earth is similar to the Age of Empires series in that it is a history-based real-time strategy game. Empire Earth uses 3D graphics instead of sprites like Age of Empires II, the comparable game at the time.[2] The game itself contains many unique and innovative features, including a well implemented "morale" system, which directly affects individual units statistics. It also incorporates a "hero" system. Heroes can be built at the town centre or capitol. There are two types of heroes, Strategist heroes who heal surrounding units and can demoralize enemy units while Warrior heroes give morale to surrounding units and have a greater attack power. Finally, the player has the option of creating their own civilization with unique bonuses. Empire Earth has a map editor included.
Epochs are the ages a player passes through in Empire Earth. Each of these epochs represents an age within history. In Empire Earth, the last two ages (Digital and Nano Ages) are set into the moderate future. In the Art of Conquest, a third future age, the Space Age, is available. It deals with space colonization. Each epoch brings new technologies and units. Epoch advancement requires additional buildings to be built and the costs of advancing increases as more epochs are attained, although the ability to gather the required resources greatly increases as well. With new epochs, some new units are available at the cost of having to abandon the ability to produce old units, though any old units still alive are kept. The epochs in Empire Earth are the Prehistoric Age, the Stone Age, the Copper Age, the Bronze age, the Dark Age, the Middle Ages, the Renaissance, the Imperial age, the Industrial age, the Atomic World War I age, the Atomic World War II Age, the Atomic Modern Age, the Digital Age and the Nano Age. An extra epoch, the Space Age, is available in Empire Earth: The Art of Conquest.[8]
In-game screenshot of Empire Earth.
In-game screenshot of Empire Earth.
Several different units are available in each epoch, each being produced in a different building. Some units such as infantry are available in every epoch and can be created at the Barracks. Other units such as archers are available from the Stone age to the Renaissance and are created at Archery Ranges. Horsemen are available from the Copper Age to the Industrial Age and are created at Stables. Siege weapons are produced at Siege Factories such as catapults, they are available from the Bronze Age to the Dark Ages then are later replaced by the trebuchet in the Middle Ages and ending their use in the Imperial age, when cannons emerged in the Renaissance and are available then on. In the Atomic Age-WW1 epoch some new buildings are made available to the player, such as Airports, Tank Factories and Naval Yards where certain planes, tanks and submarines, etc can be produced. In the Digital age Cyber Factories and Laboratories are available and can produce many types of mechs, which are known as Cybers in Empire Earth.[9]
Like many real-time strategy games, there are technologies available to improve the player's civilization. Technologies to improve farming can be researched at the granary. Health related technologies can be researched at a hospital. Technologies researched at the hospital improve the hit points and attack of your citizens, the speed of your citizens, your hospital healing rate and range, or your population capacity. Education upgrades are found in the university, which can protect units from being converted. Technologies researched at the university will increase your buildings' line-of-sight, your university's range, the hitpoints of your buildings, your dock's/naval yard's healing rate, or decrease tribute cost. Temple upgrades are found in the temple. A series of research projects will increase your prophets: speed, hitpoints and range. The upgrades for the priests are also almost the same, except that they have two extra upgrades which can let them convert other priests and buildings. Temple range, which prevents enemy prophets from casting calamities near a temple, can also be upgraded at the temple. Economic upgrades are found in the town center or capitol. These upgrades will increase your gathering rate for hunting and foraging, wood cutting, gold mining, iron mining or stone mining.[10]
After the Prehistoric Age, units such as naval units can be built. Shown here are; Galley (left middle), Frigate (lower middle), Battleship (top) and Cruiser (upper middle) which are the main ships until galleys are replaced by submarines in the Modern age. Cruisers are available from the Industrial Age.
After the Prehistoric Age, units such as naval units can be built. Shown here are; Galley (left middle), Frigate (lower middle), Battleship (top) and Cruiser (upper middle) which are the main ships until galleys are replaced by submarines in the Modern age. Cruisers are available from the Industrial Age.
Empire Earth has 21 civilizations,[11] (with two additional ones in The Art of Conquest). Civilizations are predetermined in scenarios , but chosen by the player shortly after the beginning of random map games. Each civilization has several bonuses such as increased speed or decreased cost for a type of unit. Any civilization can be played in any epoch but will only be powerful in ages that use units that it has bonuses for. In scenarios, the player receives "civ points" for completing various tasks. The following are the available civilizations, grouped into their recommended epochs. With the exception of the futuristic Novaya Russia and Rebel Forces, all civilizations in Empire Earth are based upon history. From the Prehistoric to Dark Ages, the civilizations are Ancient Greece, Assyrian Empire, Babylon, Byzantine Rome, Carthage, and the Kingdom of Israel. From the Middle Ages to the Industrial Age Austria, England, Franks, Kingdom of Italy, Ottoman Empire, and Spain are available. From the Atomic Age to Modern times France, Germany, Great Britain, Italy, Russia, and the United States are playable, and from Digital Age to Space Age China, Novaya Russia, and Rebel Forces are playable. Japan and Korea are added in the Art of Conquest expansion and belong in the "Digital Age to Space Age" group.
Multiplayer consists of Local area network and Internet play. Players log in as a certain name profile, and search for, or create, a game that concerns several other players. The game is a basic war between all sides, unless diplomacy is involved. Advancement within Multiplayer comes about most easily when the player populates town centres. 5 citizens per centre, and one centre per age. Patches of the game are unlikely because the developer of the game Stainless Steel Studios is no longer in operation.[12][13]

Campaigns

Like many other real-time strategy games, Empire Earth has single-player campaigns. But unlike some games, each scenario has a story to tell and by playing that scenario, you are actually playing out the story for that scenario. In order to win a campaign, you must play and win all scenarios in order. Apart from the Russian campaign, the mission, "Operation Sealion" in the German campaign, and possibly the first four scenarios in the Greek campaign, all of the battles in the campaigns have actually occurred.

Learning campaign

The first campaign in Empire Earth is the Learning campaign. This campaign is where players are taught how to play Empire Earth. This campaign is available in both the original game and The Art of Conquest. This campaign is not required to be played in order and is divided into two parts. The first part is about the rise of Phoenicia. The second part is about the rise of the Byzantine Empire.

Greek campaign

The first real campaign focuses on Ancient Greece. The opening five scenarios (of eight scenarios total) focus on the rise of Greece. The story tells of the early Helladic peoples, the Trojan War, the rise of Athens, and the first years of the Peloponnesian War, though with some fictional elements (such as the Trojan horse being given to the Ithacans by the gods). The second part is about the life of Alexander the Great. The sixth scenario is about Alexander crushing the revolt of Thebes and Athens. The following scenario is about the Battle of the Granicus, Battle of Issus and the siege of Tyre. The final scenario is the Battle of Gaugamela, the capture of Babylon and the battle for the Persian Gates, a mountain pass which beyond lies Persepolis, the ceremonial capital of Persia. The campaign ends when Alexander and his army enters Persepolis and Alexander manages to escape an assassination attempt while visiting the tomb of Xerxes I of Persia.

English campaign

The English campaign is about the struggles between England and France for superiority in Europe. The first three scenarios (of eight total) are about William I of England, his victory against the rebellion from the barons with the help of Henry I of France in 1047 , and the Battle of Hastings in 1066 . The next three scenarios take place during the Hundred Years' War between England and France; Edward, the Black Prince and his raids in France are featured in the fourth and fifth scenarios. The sixth scenario is about Henry V of England's story, some parts based on William Shakespeare's play. The first part is the internal unrest of Lollards. Henry V starts the scenario fleeing from London to Oxford, where his units are protected from conversion by Oxford University. After that Lollard churches are required to be destroyed and the capture or death of Sir John Oldcastle in order to end the Lollards. After a cutscene with Henry Chichele, the Archbishop of Canterbury, the second part takes the player to France, where Harfleur must be subdued to gain a foothold. Finally, the Battle of Agincourt takes place. The next two scenarios are led by Arthur Wellesley, 1st Duke of Wellington, who meets Napoleon I of France in battle. The first scenario deals with the Battle of Roliça and the resulting Convention of Sintra, Battle of Talavera, and driving Napoleon out of Spain. The last scenario in the English campaign is the Battle of Waterloo, where Napoleon finally meets Wellesley in person.

German campaign

In the German campaign, the first four scenarios take place during World War I, and feature the Red Baron, Manfred von Richthofen. The player follows Richtofen through his early days of flight and the development of his "Flying Circus." The first mission involves directing Richtofen and his pilot, Count Holck, to safety after their aircraft is shot down over Poland in 1914, but in subsequent missions, Richtofen is a minor character. In the next three missions, the player protects shipments of war materials into Germany, directs German forces at the Battle of Verdun, and directs the Kaiserschlacht at the Battle of the Somme. The second part, consisting of three scenarios, deals with Nazi Germany and the first years of World War II in Europe. The first scenario introduces the Blitzkrieg, in which the player has to conquer Poland, Scandinavia, and France. The next mission deals with the German U-boat and naval blockade of Great Britain and the Battle of Britain, which features the gargantuan German battleship Bismarck. In the final scenario, the never-attempted Operation Sealion, the player leads German forces in an invasion of Great Britain, under the famous Field Marshal Erwin Rommel, ultimately conquering the country and annexing the United Kingdom to the Greater German Reich.

Russian campaign

In the Russian campaign, the player leads Novaya Russia, a restructure of the Russian Federation. The game begins in 2018 , with the player directing the Russian political dissident Grigor Stoyanovich from the city of Voronezh to safety in Volgograd, followed by a seizure of power in the Kremlin and Moscow. The second scenario is about Novaya Russia's conquest of Europe. In the third scenario Grigor must crush a coup in Moscow. He dies at the end of this scenario and is succeeded by a robot called Grigor II. Under Grigor II, Novaya Russia continues its conquest of the world by invading and subjugating China. In the fifth scenario, during an attempted invasion of the United States, the player directs the disillusioned General Sergei Molotov and U.S. agent Molly Ryan as they try to build a time machine to transport them back to the early 21st century and warn the original Grigor of the future. The final scenario takes place at the same time as the first. Molotov's Expedition, using Atomic Modern Age technology, battle against the technologically superior forces (thanks to Grigor II, who arrived earlier despite having left later) of the Ushi Party. At the end of the mission, Molotov or Ryan (it does not matter who; the outcome is the same) informs Grigor of the future atrocities that the machine will commit, and urge him to reconsider his seizure of power. Grigor is too propagandized by the cyber to listen to reason, and the character has no choice but to kill him. The Russian Campaign ends with an unanswered question:[citation needed]

Prehistory


Stonehenge, England, erected by Neolithic peoples ca. 4500-4000 years ago. Archaeology is often an important field when it comes to understanding prehistory.
Stonehenge, England, erected by Neolithic peoples ca. 4500-4000 years ago. Archaeology is often an important field when it comes to understanding prehistory.
Prehistory (Latin, præ = before Greek, ιστορία = history) is a term often used to describe the period before written history. Paul Tournal originally coined the term Pré-historique in describing the finds he had made in the caves of southern France. It came into use in French in the 1830s to describe the time before writing, and was introduced into English by Daniel Wilson in 1851.
Prehistory can be said to date back to the beginning of the universe itself, although the term is most often used to describe periods when there was life on Earth; dinosaurs can be described as prehistoric animals and cavemen are described as prehistoric people. Usually the context implies what geologic or prehistoric time period is discussed, f.e. "prehistoric miocene apes", about 23 - 5.5 Million years ago, or "Middle Palaeolithic Homo sapiens", 200000 - 30000 years ago.
Because, by definition, there are no written records from prehistoric times, (or at least there are none known to still exist down to this day) the information we know about the time period is informed by the fields of paleontology, biology, palynology, geology, archaeoastronomy, anthropology, archaeology and other natural and social sciences. In societies where the introduction of writing is relatively recent, oral histories, knowledge of the past handed down from generation to generation, contain records of "prehistoric" times.
The term became less strictly defined in the 20th century as the boundary between history (interpretation of written and oral records) and other disciplines became less rigid. Indeed today most historians rely on evidence from many areas and do not necessarily restrict themselves to the historical period and written, oral or other symbolically encoded sources of communication; in addition, the term "history" is increasingly used in place of "prehistory" (e.g. History of Earth, history of the universe). Nevertheless, the distinction remains important to many scholars, particularly in the social sciences. The primary researchers into Human prehistory are prehistoric archaeologists and physical anthropologists who use excavation, geographic survey, and scientific analysis to reveal and interpret the nature and behavior of pre-literate and non-literate peoples.
Human prehistory differs from history not only in terms of chronology but in the way it deals with the activities of archaeological cultures rather than named nations or individuals. Restricted to material remains rather than written records (and indeed only those remains that have survived), prehistory is anonymous. Because of this, the reference terms used by prehistorians such as Neanderthal or Iron Age are modern, arbitrary labels, the precise definition of which is often subject to discussion and argument.
The date marking the end of prehistory, that is the date when written historical records become a useful academic resource, varies from region to region. In Egypt it is generally accepted that prehistory ended around 3200 BCE whereas in New Guinea the end of the prehistoric era is set much more recently, 1900.

Stone Age


The Stone Age is a broad prehistoric time period during which humans widely used stone for toolmaking.
Stone tools were made from a variety of different kinds of stone. For example, flint and chert were shaped (or chipped) for use as cutting tools and weapons, while basalt and sandstone were used for ground stone tools, such as quern-stones. Wood, bone, shell, antler and other materials were widely used, too. During the most recent part of the period, sediments (like clay) were used to make pottery. A series of metal technology innovations characterize the later Chalcolithic (Copper Age), Bronze Age and Iron Age.
The period encompasses the first widespread use of technology in human evolution and the spread of humanity from the savannas of East Africa to the rest of the world. It ends with the development of agriculture, the domestication of certain animals and the smelting of copper ore to produce metal. It is termed prehistoric, since humanity had not yet started writing -- the traditional start of history (i.e., recorded history).
The term "Stone Age" was used by archaeologists to designate this vast pre-metallurgic period whose stone tools survived far more widely than tools made from other (softer) materials. It is the first age in the three-age system. A division of the Stone Age into an older and younger part was first proposed by Jens Jacob Worsaae in 1859 through his work with Danish kitchen middens that began in 1851.[1] The subdivision into the Palaeolithic, Mesolithic and Neolithic periods that still is in use today, was made by John Lubbock in his now classic 1865 book Pre-historic Times. These three periods are further subdivided. In reality, the succession of phases differs enormously from one region (and culture) to another, indeed, humanity continued to expand into new areas even during the metal ages. Therefore, it is better to speak of a Stone Age, instead of the Stone Age. As a description of people living today, the term stone age is controversial. The Association of Social Anthropologists discourages this use.

Copper Age


The Chalcolithic (Greek khalkos + lithos 'copper stone') period or Copper Age period [also known as the Eneolithic (Æneolithic)], is a phase in the development of human culture in which the use of early metal tools appeared alongside the use of stone tools.
The period is a transitional one outside of the traditional three-age system, and occurs between the Neolithic and Bronze Age. It appears that copper was not widely exploited at first and that efforts in alloying it with tin and other metals began quite soon, making distinguishing the distinct Chalcolithic cultures and periods difficult.
The emergence of metallurgy occurred first in the Fertile Crescent, where it gave rise to the Bronze Age in the 4th millennium BC. There was an independent and limited invention of metallurgy in pre-Columbian Mesoamerica form about the 7th century CE, which however didn't go past the "Chalcolithic" stage.
The literature of European archaeology generally avoids the use of 'chalcolithic' (they prefer the term 'Copper Age'), while Middle-Eastern archaeologists regularly use it. The Copper Age in the Middle East and the Caucasus begins in the late 5th millennium BC and lasts for about a millennium before it gives rise to the Early Bronze Age. Transition from the European Copper Age to Bronze Age Europe occurs about a millennium later, between the late 4th and the late 3rd millennia BC.
According to Parpola,[1] ceramic similarities between the Indus Civilization, southern Turkmenistan and northern Iran during 4300–3200 BC of the Chalcolithic period (Copper Age) suggest considerable mobility and trade.

Bronze Age

For other uses, see Bronze Age (disambiguation).
The term Bronze Age refers to a period in human cultural development when the most advanced metalworking (at least in systematic and widespread use) included techniques for smelting copper and tin from naturally-occurring outcroppings of copper ores, and then smelting those ores to cast bronze. These naturally-occurring ores typically included arsenic as a common impurity. Copper/tin ores are rare, as reflected in the fact that there were no tin bronzes in western Asia before 3,000 B.C. The Bronze Age forms part of the three-age system for prehistoric societies. In this system, it follows the Neolithic in some areas of the world. On the other hand, in many parts of sub-Saharan Africa, the Neolithic is directly followed by the Iron Age.[citation needed] In some parts of the world, a Copper Age follows the Neolithic and precedes the Bronze Age.

Dark Ages


This article is about the phrase "Dark Age(s)" as a characterization of the (Early) Middle Ages in Western Europe.
For a history of the period, see Middle Ages or Early Middle Ages.
For other uses of the phrase, see Dark Ages (disambiguation).
Petrarch, who conceived the idea of a European "Dark Age." From Cycle of Famous Men and Women, Andrea di Bartolo di Bargillac, c.1450
Petrarch, who conceived the idea of a European "Dark Age." From Cycle of Famous Men and Women, Andrea di Bartolo di Bargillac, c.1450
In European historiography, the term Dark Age or Dark Ages refers to the Early Middle Ages, the period encompassing (roughly) 476 to 1000 AD.
This concept of a Dark Age was created by the Italian scholar Petrarch (Francesco Petrarca) in the 1330s and was originally intended as a sweeping criticism of the character of Late Latin literature.[1] Later historians expanded the term to refer to the transitional period between Classical Roman Antiquity and the High Middle Ages, including not only the lack of Latin literature, but also a lack of contemporary written history, general demographic decline, limited building activity and material cultural achievements in general. Popular culture has further expanded on the term as a vehicle to depict the Middle Ages as a time of backwardness, extending its pejorative use and expanding its scope.
The rise of archaeology and other specialties in the 20th century has shed much light on the period and offered a more nuanced understanding of its positive developments. Other terms of periodization have come to the fore: Late Antiquity, the Early Middle Ages, and the Great Migrations, depending on which aspects of culture are being emphasized.
When modern scholarly study of the Middle Ages arose in the 19th century, the term "Dark Ages" was at first kept, with all its critical overtones. When the term "Dark Ages" is used by historians today, it is intended to be neutral, namely, to express the idea that the events of the period often seem "dark" to us only because of the paucity of historical records, artistic and cultural output[2] compared with later times.[3]

Middle Ages


The fortified town and abbey of Mont Saint-Michel off the northern coast of France is an iconic image of the Middle Ages that remains little changed since it was painted by the Limbourg brothers in the 1430s
The fortified town and abbey of Mont Saint-Michel off the northern coast of France is an iconic image of the Middle Ages that remains little changed since it was painted by the Limbourg brothers in the 1430s
The Middle Ages form the middle period in a traditional schematic division of European history into three "ages": the classical civilization of Antiquity, the Middle Ages and Modern Times. The idea of such a periodisation is attributed to Flavio Biondo, an Italian Renaissance humanist historian.
The Middle Ages are commonly dated from the fall of the Western Roman Empire (or by some scholars, before that) in the 5th century to the beginning of the Early Modern Period in the 16th century, marked by the rise of nation-states, the division of Western Christianity in the Reformation, the rise of humanism in the Italian Renaissance, and the beginnings of European overseas expansion which allowed for the Columbian Exchange.[1] There is some variation in the dating of the edges of these periods which is due mainly to differences in specialization and focus of individual scholars. Commonly seen periodization ranges span the years ca. 400–476 AD (the sackings of Rome by the Visigoths to the deposing of Romulus Augustus)[2] to ca. 1453–1517 (the Fall of Constantinople to the Protestant Reformation begun with Martin Luther's Ninety-Five Theses). Dates are approximate, and are based upon nuanced arguments; for other dating schemes and the reasoning behind them, see "periodisation issues", below.
The Middle Ages witnessed the first sustained urbanization of northern and western Europe. Many modern European states owe their origins to events unfolding in the Middle Ages; present European political boundaries are, in many regards, the result of the military and dynastic achievements during this tumultuous period.

Renaissance

This article is about the European Renaissance of the 14th-17th centuries. For the earlier European Renaissance, see Renaissance of the 12th century. For other uses, see Renaissance (disambiguation).
The Renaissance (from French Renaissance, meaning "rebirth"; Italian: Rinascimento, from re- "again" and nascere "be born")[1] was a cultural movement that spanned roughly the 14th to the 17th century, beginning in Italy in the late Middle Ages and later spreading to the rest of Europe. The term is also used more loosely to refer to the historic era, but since the changes of the Renaissance were not uniform, this is a very general use of the term.
As a cultural movement, it encompassed a revival of learning based on classical sources, the development of linear perspective in painting, and gradual but widespread educational reform. Traditionally, this intellectual transformation has resulted in the Renaissance being viewed as a bridge between the Middle Ages and the Modern era. Although the Renaissance saw revolutions in many intellectual pursuits, as well as social and political upheaval, it is perhaps best known for its artistic developments and the contributions of such polymaths as Leonardo da Vinci and Michelangelo, who inspired the term "Renaissance men".[2][3]
There is a general, but not unchallenged, consensus that the Renaissance began in Tuscany in the fourteenth century.[4] Various theories have been proposed to account for its origins and characteristics, focusing on a variety of factors including the social and civic peculiarities of Florence at the time; its political structure; the patronage of its dominant family, the Medici;[5] and the migration of Greek scholars and texts to Italy following the Fall of Constantinople at the hands of the Ottoman Turks.[6][7][8]
The Renaissance has a long and complex historiography, and there has been much debate among historians as to the usefulness of Renaissance as a term and as a historical age.[9] Some have called into question whether the Renaissance was a cultural "advance" from the Middle Ages, instead seeing it as a period of pessimism and nostalgia for the classical age,[10] while others have instead focused on the continuity between the two eras.[11] Indeed, some have called for an end to the use of the term, which they see as a product of presentism – the use of history to validate and glorify modern ideals.[12] The word Renaissance has also been used to describe other historical and cultural movements, such as the Carolingian Renaissance and the Renaissance of the 12th century.

World War I

"Great War" redirects here. For other uses, see Great War (disambiguation).
World War I, also known as the First World War, the Great War, and The War to End All Wars, was a global war which took place primarily in Europe from 1914 to 1918.[2] Over 40 million casualties resulted, including approximately 20 million military and civilian deaths.[3] Over 60 million European soldiers were mobilized from 1914 to 1918.[4]
The immediate cause of the war was the June 28, 1914 assassination of Archduke Franz Ferdinand, heir to the Austro-Hungarian throne, by Gavrilo Princip, a Bosnian Serb citizen of Austria-Hungary and member of the Black Hand. The retaliation by Austria-Hungary against the Kingdom of Serbia activated a series of alliances that set off a chain reaction of war declarations. Within a month, much of Europe was in a state of open warfare.
The war was propagated by two major alliances. The Entente Powers initially consisted of France, the United Kingdom, Russia, and their associated empires and dependencies. Numerous other states joined these allies, most notably Italy in April 1915, and the United States in April 1917. The Central Powers, so named because of their central location on the European continent, initially consisted of Germany and Austria-Hungary and their associated empires. The Ottoman Empire joined the Central Powers in October 1914, followed a year later by Bulgaria. By the conclusion of the war, only The Netherlands, Switzerland, Spain and the Scandinavian nations remained officially neutral among the European countries, though many of those provided financial and material support to one side or the other.
The fighting of the war mostly took place along several fronts that broadly encircled the European continent. The Western Front was marked by a system of trenches, breastworks, and fortifications separated by an area known as no man's land.[5] These fortifications stretched 475 miles (more than 600 kilometres)[5] and precipitated a style of fighting known as trench warfare. On the Eastern Front, the vastness of the eastern plains and the limited railroad network prevented the stalemate of the Western Front, though the scale of the conflict was just as large. The Middle Eastern Front and the Italian Front also saw heavy fighting, while hostilities also occurred at sea, and for the first time, in the air.
The war was ended by several treaties, most notably the Treaty of Versailles, signed on 28 June 1919, though the Allied powers had an armistice with Germany in place since 11 November 1918. One of the most striking results of the war was a large redrawing of the map of Europe. All of the Central Powers lost territory, and many new nations were created. The German Empire lost its colonial possessions and was saddled with accepting blame for the war, as well as paying punitive reparations for it. The Austro-Hungarian and Ottoman empires were completely dissolved. Austria-Hungary was carved up into several successor states including Austria, Hungary, Czechoslovakia, and Yugoslavia. The Ottoman Empire disintegrated, and much of its non-Anatolian territory was awarded as protectorates of various Allied powers, while the remaining Turkish core was reorganized as the Republic of Turkey. The Russian Empire, which had withdrawn from the war in 1917, lost much of its western frontier as the newly independent nations of Estonia, Finland, Latvia, Lithuania, and Poland were carved from it. After the war, the League of Nations was created as an international organization designed to avoid future wars by giving nations a means of solving their differences diplomatically. World War I marked the end of the world order which had existed after the Napoleonic Wars, and was an important factor in the outbreak of World War II.

World War II


World War II, or the Second World War,[1] was a global military conflict which involved a majority of the world's nations, including all of the great powers,[2] organized into two opposing military alliances: the Allies and the Axis. The war involved the mobilization of over 100 million military personnel, making it the most widespread war in history, and placed the participants in a state of "total war", erasing the distinction between civil and military resources. This resulted in the complete activation of a nation's economic, industrial, and scientific capabilities for the purposes of the war effort. Over 70 million people, the majority of them civilians, were killed, making it the deadliest conflict in human history.[3] The financial cost of the war is estimated at about a trillion 1944 U.S. dollars worldwide,[4][5] making it the most expensive war as well.[6]
The starting date of the war is generally held to be September 1939 with the German invasion of Poland and subsequent declarations of war on Germany by the United Kingdom, France and the British Dominions;[7][8] some sources use other starting points, including the Mukden Incident, the Marco Polo Bridge Incident, and the Attack on Pearl Harbor. The Allies were victorious, and, as a result, the Soviet Union and the United States emerged as the world's leading superpowers. This set the stage for the Cold War, which lasted for the next 45 years. The United Nations was formed in the hope of preventing another such conflict. The self determination spawned by the war accelerated decolonization movements in Asia and Africa, while Western Europe itself began moving toward integration.

Nanotechnology

Nanotechnology refers to a field of applied science and technology whose theme is the control of matter on the atomic and molecular scale, generally 100 nanometers or smaller, and the fabrication of devices or materials that lie within that size range.